Job Description:
The Client, the creators of the top-selling and critically acclaimed gaming franchise has an exciting opportunity for a contract Animator to join our studio. This role involves creating compelling and authentic real-time character animations.
Job Responsibilities:
- Create a variety of real-time, mocap-based biped and quadruped animations and state machines at a high, consistent quality bar.
- Collaborate with Tech Art to implement animations and state machines in the engine.
- Work closely with the Lead Technical Animator to prepare shortlists for motion capture.
- Collaborate with other disciplines to deliver compelling character experiences.
- Identify opportunities to improve workflows and increase efficiency.
- Collaborate with the Technical Animators on improvements to the animation tools.
- Present ideas, feedback, and create documentation relating to core animation workflows.
Qualifications:
- 3+ years’ game animation experience or related entertainment industry experience.
- Experience working with motion capture data. Experience with OptiTrack/Motive is a plus.
- A demo reel demonstrating an understanding of grounded, realistic human movement.
- Strong understanding of the principles of animation and how best to adapt those to create believable characters and experiences.
- Strong knowledge of one or more 3D animation packages, Maya and MotionBuilder preferred.
- In-depth industry knowledge of character, animation, and motion capture pipelines.
- Enthusiasm for studying and analyzing animation and movement from other media.
- Experience with 3DSMax is a plus.
- Experience with the Granny 3D animation system is a plus.
Top 3 Must-Haves:
- 3+ years’ game animation experience or related entertainment industry experience.
- A demo reel demonstrating an understanding of grounded, realistic human movement.
- Experience working with motion capture data and a strong understanding of animation principles