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Environments Art Outsource Manager

Neal Analytics

Environments Art Outsource Manager

Bellevue, WA
Full Time
Paid
  • Responsibilities

    Job Description: This is a great opportunity for an Environment Art Outsource Manager or an Environment Artist with experience in reviewing art and providing feedback to external partners. Working on AAA console titles, you will work with experienced internal and external artists to deliver on the highest quality game environments. You will be collaborating with external partners through documentation and feedback, creating art content, polishing, and fixing art bugs. Modeling, sculpting, texturing and surfacing skills are required.

    Typical Day in the Role

    • Contribute to the Environment Art team during all phases of production.
    • Creation of 3d assets and textures.
    • Fixing bugs and polishing in-game assets.
    • Actively accept feedback from the environment art lead and art director.
    • Ability to work well under deadlines; self-motivated and works well in a collaborative environment.
    • Promptly review work submitted by External Partners, ensuring that it hits the quality standards set by our Art and Technical Directors and Leads.
    • Work with the External Partners to ensure that the work assigned to them is completed on time, on budget, and to the expected quality bar.
    • Ensure that our External Partners have the materials and documentation required to complete their work to the expected quality.
    • Train External Partners and internal stakeholders on pipelines and processes used in External Development.
    • Maintain regular communication and healthy relationships with External Partners. This may include being available outside of normal working hours to cover different time zones.
    • Assist where required in due diligence and onboarding of new External Partners, as well as off-boarding partners from our projects.

    Years of experience required:

    • Must have 3+ years of experience in video games, film/television, or equivalent. Must also have 1-3+ years’ experience in working with external teams.
    • You have knowledge and experience in game development.
    • You have experience working with external teams or experience providing art feedback
    • You can model, sculpt and texture environmental assets and surfaces.
    • You are very comfortable with Maya or other 3D software, Z-Brush, Substance Painter or Mixer, and Photoshop.
    • You are familiar with project managing tools such as Jira or Confluence.
    • You are comfortable with a modern game engine such as Unreal, Frostbite, or Unity.
    • You possess excellent communication skills.
    • You work well with deadlines and are self-motivated and directed
    • You might be required to travel domestically or internationally after the pandemic is over, typically up to a week duration.
    • This role may require domestic or international travel 3-4 times per year typically for a 1-week duration per trip. Applicants must be willing to travel (after the pandemic is over).

    Best vs. average: The best candidate would be someone who has been an environmental artist for 3+ years at a gaming or animation studio. They have a strong understanding of the production timeline and can produce high-quality assets using 3D software like Maya and Z-Brush.

    Top 3 Must-Haves:

    1. Must have 3+ years of experience in video games, film/television, or equivalent. Must also have 2+ years experience in working with external teams
    2. Strong experience with Maya or other 3D software packages, Z-Brush, and Photoshop to create 3D assets and textures
    3. You have a portfolio with examples of a wide range of environment artwork.
  • Industry
    Biotechnology