Job Description
Work with engineering and technical art to develop combat animations on a rapid prototyping team that is tasked with standing up a new IP. Work with tech art to develop your ideal animation pipeline.
WHAT YOU'LL DO
You will create animations that support new combat prototypes built by our gameplay engineers
You will work with technical art and design to build animation systems your animation pipeline can easily support
You will work directly with design to prove out gameplay that communicates well and is efficient
Build both humanoid animations and mechanical animations for robotic constructs
Qualifications
WHAT YOU'LL BRING
You must be an excellent animator that is skilled at representing human movement
Skill at animating robotics is a plus
Skilled at animating in 3D using current gen 3D tools
You must be an independent problem solver
You must be able to work closely in a team of artists and engineers to develop fun, technically robust games
Being a gamer yourself is a big plus
3+ years and 2 shipped titles preferred
Additional Information
Ubisoft and Blue Mammoth Games are committed to creating an inclusive work environment that reflects the diversity of our player community. We are an equal opportunity employer. Qualified applicants will receive consideration for employment without regard to their race, ethnicity, religion, gender, sexual orientation, age or disability status.
All your information will be kept confidential according to EEO guidelines.