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Character TD / Rigger

Ubisoft

Character TD / Rigger

Cary, NC
Full Time
Paid
  • Responsibilities

    Job Description

    RSE has our next AAA game in development and we are looking for a CHARACTER TD / RIGGER with a blend of strong technical skills in rigging, animation, and tools programming as well as a good artistic sense. At Red Storm Technical Artists are challenged to rig, automate processes through tool development, and ensure optimal performance and look in game engines.

    MAJOR RESPONSIBILITIES:

    • Work directly with Character and Animation teams to define and create the best rigs, tools and workflows for the Character and Animation teams.
    • Collaborate with our development partner studios across the world in the development of asset pipelines.
    • Create the tools and establish the engine export pipeline for rigging, characters, and animation.
    • Be proactive - Work effectively with Animators and Character artists so that they are aware of concerns and issues dealing with animation production.
    • Be self-driven - Produce work in an efficient and timely manner, adhering to an agreed-upon schedule.
    • Be diligent - Ensure quality of related assets by maintaining responsibility over animations tools and pipeline throughout the projects development including fixing bugs, assigned by project leads.
    • Provide support to games in production - Contribute to the success of the team, and the studio, through your personal contribution to the product.
    • Provide team/company support - Each team member is expected to provide feedback on ideas, features, game-play, and process.
    • Document pipeline and tools development processes Inspire and empower the art team to optimize their processes.
  • Qualifications

    Qualifications

    • Extensive knowledge of Python and DCC tools APIs 
    • Production experience in Motion Builder and Maya
    • A minimum of 4 years’ experience designing, creating and supporting complex character and facial rigs
    • Experience building tools to improve animation, rigging and / or character pipelines
    • Able to own the skinning process for a variety of characters, garments, and gear
    • Good understanding of real time animation systems and game console constraints
    • Experience using motion capture systems
    • Key Frame Animation Experience
    • 3D modeling and texturing skills a strong plus
    • Strong interpersonal skills-able to interact with team members of different disciplines
    • Willingness to observe, absorb and modify own work based on many avenues of artistic criticism
    • Deep passion for games as a craft
    • Good positive attitude and outlook

    Candidates for this position are required to provide samples at the time of application. Web portfolio format is preferred. Any resumes submitted without a portfolio or web link will not be considered.

    Additional Information

    • Subsidized paid medical and dental insurance for employees and dependents
    • Paid life, accidental death & dismemberment, short- and long-term disability insurance
    • Paid holidays 
    • Flexible work schedule

    All of your information will be kept confidential according to EEO guidelines.

  • Industry
    Financial Services