Job Description
RSE has our next AAA game in development and we are looking for a CHARACTER TD / RIGGER with a blend of strong technical skills in rigging, animation, and tools programming as well as a good artistic sense. At Red Storm Technical Artists are challenged to rig, automate processes through tool development, and ensure optimal performance and look in game engines.
MAJOR RESPONSIBILITIES:
- Work directly with Character and Animation teams to define and create the best rigs, tools and workflows for the Character and Animation teams.
- Collaborate with our development partner studios across the world in the development of asset pipelines.
- Create the tools and establish the engine export pipeline for rigging, characters, and animation.
- Be proactive - Work effectively with Animators and Character artists so that they are aware of concerns and issues dealing with animation production.
- Be self-driven - Produce work in an efficient and timely manner, adhering to an agreed-upon schedule.
- Be diligent - Ensure quality of related assets by maintaining responsibility over animations tools and pipeline throughout the projects development including fixing bugs, assigned by project leads.
- Provide support to games in production - Contribute to the success of the team, and the studio, through your personal contribution to the product.
- Provide team/company support - Each team member is expected to provide feedback on ideas, features, game-play, and process.
- Document pipeline and tools development processes Inspire and empower the art team to optimize their processes.