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Gameplay Network Engineer

Ubisoft

Gameplay Network Engineer

San Francisco, CA
Paid
  • Responsibilities

    Job Description

     

    Ubisoft is committed to enriching player’s lives with original and memorable gaming experiences. We create worlds where people can express themselves, explore and discover new possibilities.

    Are you looking to work with enthusiastic experts who are tackling game-changing challenges in entertainment and beyond? At Ubisoft, we offer an open environment where bright ideas are given a chance to shine and everyone is eager to share knowledge.

    Challenge accepted? Join us and create the unknown.

     

     

    WHAT YOU'LL DO

     

     

    When you’re a Gameplay Network Programmer at Ubi San Francisco, you have direct influence over the quality of the game’s online experience. You are entrusted with developing the game’s low-level network features, the multiplayer engine, and optimizing network performance.  You’re part of a team that holds the player’s connected experience at the core of its mission.

     

    During the game’s development, you commit yourself to answering the most fundamental questions: Will the game be as responsive as possible in multiplayer matches? Does the latency meet a pro-gamer’s expectations? Is the experience as seamless as it can be?

     

    As a dependable member of a cohesive online team, you will participate in the design, coding, testing, integration and debugging of the game’s networking and multiplayer engine features.  You care about providing our players with the ultimate multiplayer experience they deserve.

     

     

    • Develop network-oriented gameplay systems
    • Develop gameplay and support designers implementing online gameplay
    • Research and prototype new network-oriented game features
    • Develop networking code to interact with backend systems for new gameplay features and data collection
    • Maintain and extend documentation on network-oriented features and systems
    • Debug and optimize existing gameplay systems

     

  • Qualifications

    Qualifications

     

    WHAT YOU'LL BRING

     

    • Bachelors in software engineering, computer science, or equivalent
    • 3 to 5 years of experience in C/C++
    • Shipped at least 2 games doing network-oriented gameplay engineering for PS4, PS3, Xbox One, Xbox360, PC or MacOS
    • Understanding of computer and console game networking systems and technologies (e.g. peer-to-peer and client/server models, latency compensation, etc.)
    • Strong communication and interpersonal skills, ability to work as a part of a team
    • Self-directed, focused, and detail-oriented

     

     

     

     

     

    WHAT YOU'LL GET 

     

    • Medical, dental, and vision coverage
    • Employer HSA contribution (with enrollment in a HSA eligible medical plan)
    • 401k match
    • Paid vacation, holiday and sick time
    • Fitness, physical, and esports challenge reimbursements
    • Rocket Lawyer online legal service membership
    • Paid parental leave
    • Paid time off to volunteer
    • Pawternity – paid time off to bond with a newly adopted pet
    • Sabbatical leave available after five years of employment
    • Generous discount on new Ubisoft games

    Additional Information

     

     

     

     

    Ubisoft is committed to creating an inclusive work environment that reflects the diversity of our player community. We are an equal opportunity employer. Qualified applicants will receive consideration for employment without regard to their race, ethnicity, religion, gender, sexual orientation, age or disability status and will be kept confidential according to EEO guidelines.

     

     

  • Industry
    Financial Services