Qualifications
- At least 4 years of experience working in the video game industry.
- Proficiency in DCC package (Blender, Maya, Max).
- Strong knowledge of composition, colour theory and lighting.
- Basic knowledge of physically based rendering (PBR).
- Creativity and a strong eye for detail.
- Excellent communication and teamwork skills.
Nice to have's
(Please note that these skills are not required to apply for the position)
- A shipped AAA title.
- An understanding of level design principles.
- Experience with photogrammetry in games.
- Experience with procedural content creation packages (Houdini, World Machine).
- Sculpting skills.
Artists should include a portfolio to their application.
Additional Information
This job requires working in Boston, US.
Working mode: in-office in a hybrid or full-time capacity.
Health & Well-being
- Company paid medical healthcare (dental vision & mental).
- Paid Leave — 20 days of holiday for every team member per year (26 days after two years).
- No dress-code — we like to keep it casual.
- Retirement with employer matching.
- Gym Membership Reimbursement.
Perks & Professional Growth
- Flexible working hours.
- Trainings, lectures and courses — internal workshops, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn!
- Merch — gifts for newborn rebels and regular chances to nab some cool swag!
- A welcome pack filled with goodies — to help you feel right at home once you join the team.
If you have observed any irregularities in our recruitment process please clickhere to report them.