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Unreal Engine Animaor / Rigger

Epoch Games

Unreal Engine Animaor / Rigger

Winston Salem, NC
Internship
Paid
  • Responsibilities

    Job Description

    In this volunteer position you will be working closely with other members of the Animation / Rigging and Coding departments to setup Animations and Rigs for Characters within Unreal Engine (UE4) Project. Experience with ALSv4 is a big plus:

    https://www.unrealengine.com/marketplace/en-US/product/advanced-locomotion-system-v1

    Communication is key to a smooth and efficient pipeline, you must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must.

    If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area.

    Other duties include: attending team meetings; completing monthly reports; and following team policies.

    THIS IS A VOLUNTEER POSITION, SO NO MONETARY COMPENSATION IS BEING OFFERED AT THIS TIME.

    At this time, we are having to rely upon free (or previously licensed) software. Please refer to the applications listed below for guidelines. We do not endorse piracy.

  • Qualifications

    Qualifications

    MINIMUM REQUIREMENTS:

    • Expertise in Animating and Rigging Characters within Unreal Engine
    • Self-motivated and able to troubleshoot technical challenges
    • Online communication (English) and Team-collaboration skills
    • A passion for animation and a dedication to creating AAA quality games

    RECOMMENDED REQUIREMENTS:

    • Strong understanding of Blueprint in relation to Animations and Rigging in Unreal Engine
    • Strong understanding of Human anatomy and movement
    • Understanding of traditional animation principles that enhance believable movement
    • Experience with non-gaming Non-linear Animation (NLA) systems and/or has animated for games prior

    Additional Information

    REQUIRED SOFTWARE:

    • Unreal Engine 4 (https://www.unrealengine.com/register)
    • Autodesk 3DS Max / Maya only for Rigs and Skins