Fractional Product Systems Designer (Web + iOS) - Remote (U.S. Based)

Serious Development

Fractional Product Systems Designer (Web + iOS) - Remote (U.S. Based)

National
Part Time
Paid
  • Responsibilities

    Part-time : 20-30 hours per month

    Details: Competitive hourly rate (Senior, Fractional). Long-term engagement if mutually successful

    Job ID: 26FRA301

    Fractional Product Systems Designer (Web + iOS) - Remote (U.S.- based)

    Overview

    Serious Development builds internal business applications at speed using: v0 for prototyping, Angular + PrimeNG for implementation, Native iOS apps that feel like iOS, not web-on-a-phone. We are seeking a Fractional Product Systems Designer (Web + iOS) to design how our products behave over time.

    Why This Role Exists

    We build internal business applications at speed using:

    • v0 for prototyping

    • Angular + PrimeNG for implementation

    • Native iOS apps that must feel like iOS, not web-on-a-phone

    As our velocity increased, traditional screen-based design became unnecessary. What did become necessary is system-level UX ownership.

    This role exists to ensure our products remain:

    • Predictable

    • Consistent

    • Native to their platforms

    • Easy to learn and hard to misuse

    You will not be designing every screen. ** You will be designing how the product behaves over time.**

    Who You Are

    Required

    • Senior-level product or systems designer

    • Experience with internal or enterprise applications

    • Strong systems thinking; comfortable defining rules and constraints

    • Deep familiarity with iOS as a platform (not just mobile UI)

    • Comfortable challenging PMs and saying “don't ship that”

    • Pragmatic, opinionated, and not precious about visuals

    Strong Plus

    • Experience cleaning up inconsistent products

    • Familiarity with component-based design systems

    • Experience working with engineers directly

    • Prior fractional or advisory roles

    Red Flags (for us)

    • Portfolio-first, system-light background

    • Strong preference for redesigns over convergence

    • Focus on “delight” over clarity and predictability

    • Reliance on Figma as the primary output

    What You'll Be Responsible For

    Product-wide UX coherence

    • Own interaction patterns across the product

    • Ensure similar problems are solved the same way

    • Reduce inconsistency as new modules are added

    • Prevent UX drift as multiple PMs and teams ship in parallel

    Working within existing products

    • Audit current applications and patterns

    • Identify what already works and should be preserved

    • Drive convergence — not redesign-for-the-sake-of-redesign

    • Respect user muscle memory

    Web UX (Angular + PrimeNG)

    • Define how PrimeNG components are used (tables, forms, filters, modals)

    • Establish behavioral standards:

    • States

    • Errors

    • Permissions

    • Progressive disclosure

    • Prevent “almost-the-same” component variants

    iOS UX (Native-first)

    • Ensure strict alignment with Apple Human Interface Guidelines

    • Catch web/Android patterns leaking into iOS

    • Enforce native navigation, gestures, and control usage

    • Prioritize platform correctness over internal consistency when they conflict

    Partnering with PMs

    • Review v0 prototypes and early implementations

    • Provide fast, opinionated feedback

    • Help PMs reason through UX tradeoffs

    • Establish clear guardrails PMs can confidently operate within

    What You Will Not Be Doing

    • Pixel-perfect mock production

    • Designing every feature or screen

    • Maintaining Figma parity with code

    • Visual branding or marketing design

    • Creating handoff artifacts for engineers

    • If your default output is screens, this is not the right role.

    What Success Looks Like

    • UX feels consistent across modules and platforms

    • PMs move fast without inventing new patterns

    • Fewer usability questions from users

    • Faster onboarding with less training

    • No “why does this work differently over here?” moments

    • No large-scale UX rewrites six months later

    How You'll Work

    • Review-heavy, not production-heavy

    • Embedded early in feature thinking, not late-stage polish

    • Prefer rules, patterns, and written guidance over visuals

    • Use Figma only when a concept cannot be expressed clearly in text or prototypes

    • Code and prototypes are the source of truth.