RESPONSIBILITIES:
REQUIREMENTS:
At least 5 years' experience as an Environment Artist, with at least 2 shipped AAA titles
Strong understanding of PBR materials and workflows.
Expert knowledge of Substance Designer and Painter workflows.
History of strong understanding of game development with a focus on materials.
Ability to work in new game engines and add material assets to game engine.
Expert knowledge of Adobe Photoshop and High Resolution Texture baking.
Ability to unwrap UVs for texturing meshes and lightmaps in Autodesk Maya.
Experience optimizing games for performance and memory.
An advanced understanding of in-game and in-game cinematic art asset creation