Junior Design Engineer for AM (FFF) Footwear

Koobz

Junior Design Engineer for AM (FFF) Footwear

Ventura, CA
Full Time
Paid
  • Responsibilities

    The role

    You'll turn footwear concepts into manufacturable 3D geometry. Our production team handles slicing and printing; your job is to hand them models that print well the first time. Expect a fast loop between your models and their test parts.

    What you'll do

    • Model Upper midsole, outsole and structural components for FFF, from concept geometry to release-ready files
    • Apply design-for-AM constraints in the geometry itself: self-supporting angles, wall thickness, orientation-aware features, tolerance and shrinkage compensation
    • Build and grade parts across a full size run, working from lasts and fit data
    • Work closely with the production team on printability feedback, and revise geometry based on what comes off the machines
    • Maintain clean, parametric, well-organised files so models can be regraded and revised without rebuilding
    • Collaborate with designers, pattern makers and production through sampling and pre-production

    What we're looking for:

    Essential

    • Degree in product design engineering, industrial design, footwear design, 3D/digital design or equivalent hands-on experience
    • Proficient in poly and sub-d modelling — clean topology, controlled edge flow, creasing and support loops, the ability to hold a surface where it matters and let it relax where it doesn't
    • UV unwrapping — sensible seam placement, minimal distortion, packed and consistent texel density
    • Rendering — you can light and present a shoe well enough for design reviews and client-facing imagery (Cycles/Eevee, or comparable)
    • Blender as your primary tool, or fluency in something close enough that you'll be up to speed in weeks
    • Working understanding of FFF constraints and how they shape geometry — overhangs, wall behavior, layer adhesion, anisotropy, warping
    • Clean, organized, revisable file habits — someone else should be able to open your scene and change it
    • Understanding of how a shoe is built: last, upper, midsole, outsole, fit and sizing
    • Comfortable with iteration and being wrong quickly
    • English, written and spoken

    Strongly preferred

    • Blender geometry nodes — we use procedural setups heavily to keep our modelling non-destructive and editable. Comfort building and reading node trees, working with attributes, instancing and field-driven geometry matters more here than any specific technique. Strongest signal in this whole application.
    • Computational or generative design background: Grasshopper, nTop, Python scripting, or your own tooling
    • Understanding of how flexible materials (TPU/TPE across shore hardnesses) behave when printed, and how to design around it
    • Hands-on printing experience of your own — not part of the job, but it shows in the geometry
    • Familiarity with FEA or simulation for compliant structures
    • Footwear-specific software (Shoemaster, ICad, Romans CAD) or last modification experience
    • Sports or biomechanics knowledge — gait, pressure mapping, foot anatomy