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Level Designer - Intern

Kyrie Studios

Level Designer - Intern

National
Part Time
Paid
  • Responsibilities

    1. Conceptualization and Planning :

    - Conceptualize Levels : Brainstorm and conceptualize the layout, theme, and objectives of game levels in collaboration with the game designer.

    - Design Documentation : Create design documents, sketches, or diagrams outlining the high-level concepts of each level.

    2. Environment Design :

    - Layout Design : Design the layout and architecture of the game world, including terrain, structures, buildings, and obstacles.

    - Puzzle and Challenge Placement : Strategically place puzzles, challenges, enemies, and interactive elements within the level to engage players and maintain gameplay balance.

    - Environmental Storytelling : Use environmental details, props, and visual cues to tell a story or convey information to players.

    3. Gameplay Flow :

    - Flow Analysis : Ensure smooth and engaging player progression through the level by considering pacing, difficulty curve, and player feedback.

    - Navigation Design : Create pathways and routes for players to traverse, including platforming sections, corridors, and open areas.

    - Scripted Events : Implement scripted events or triggers that advance the storyline or create dynamic moments within the level.

    4. Aesthetics and Atmosphere :

    - Visual Design : Work closely with artists to define the visual style, lighting, and ambiance of the level.

    - Mood and Atmosphere : Contribute to establishing the emotional atmosphere and tone of the level through visuals, music, and sound effects.

    5. Testing and Iteration :

    - Playtesting : Playtest levels extensively to identify gameplay issues, bugs, and areas that require improvement.

    - Iterative Design : Continuously iterate on level designs based on playtester feedback and the evolving needs of the game.

    6. Technical Implementation :

    - Level Scripting : Implement level-specific scripts and events using the game engine's scripting or level-design tools.

    - Asset Integration : Integrate art assets, audio, and other resources into the level, ensuring they function as intended.

    7. Collaboration :

    - Communication : Maintain open communication with other team members, including artists, programmers, and writers, to ensure the level aligns with the overall vision of the game.

    - Feedback Integration : Actively incorporate feedback and suggestions from team members into level designs.

    8. Documentation :

    - Level Design Documents: Create detailed level design documents that include level descriptions, gameplay mechanics, objectives, and asset requirements.

    9. Performance Optimization :

    - Optimization : Collaborate with programmers to optimize levels for performance, ensuring the game runs smoothly on various platforms and hardware configurations.

    10. User Experience (UX) :

    - UX Considerations : Pay attention to user experience principles, ensuring that players have a clear understanding of objectives and interactions within the level.