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Gameplay Programmer - Intern

Kyrie Studios

Gameplay Programmer - Intern

National
Part Time
Paid
  • Responsibilities

    First and foremost, this position is UNPAID. We hope you still apply for the experience and a released title. **** **** ****

    1. Character Blueprint Creation :
    • Develop Blueprint scripts to create and define playable characters, including their appearance, abilities, and attributes.

    2. Character Movement :

    • Implement character movement using Blueprints, ensuring that characters can walk, run, jump, and perform other actions as required by the game design.

    3. Abilities and Skills :

    • Use Blueprints to design and implement character abilities, skills, and special moves, allowing players to interact with the game world effectively.

    4. Animation Integration :

    • Integrate character animations into Blueprint scripts to synchronize character movements, actions, and transitions seamlessly.

    5. Physics and Collision Handling :

    • Implement character collision and physics interactions within Blueprints to enable realistic character movements and interactions with the environment.

    6. User Interface (UI) Feedback :

    • Develop Blueprint scripts to display character-related information on the user interface, such as health bars, status indicators, and inventory management.

    7. Character Interaction :

    • Design and script character interactions with objects, NPCs, and other in-game elements using Blueprints.

    8. State Machines and Behavior Trees :

    Utilize Blueprint-driven state machines or behavior trees to control character behavior, decision-making, and responses to in-game events.

    9. Debugging and Testing :

    • Debug and test character-related Blueprint scripts to identify and resolve issues, ensuring proper character behavior and functionality.

    10. Character Customization :

    • Implement character customization options, allowing players to modify their character's appearance or attributes using Blueprint-driven interfaces.

    11. Performance Optimization :

    • Optimize character-related Blueprint scripts for performance, ensuring that character behavior runs smoothly on various platforms and hardware.

    12. Documentation :

    • Maintain detailed documentation of character Blueprint scripts and systems for reference by the development team.

    13. Collaboration :

    • Collaborate closely with other team members, including character artists and designers, to ensure that character creation and behavior align with the game's vision.