Job Description
As a Technical Animator, you will be responsible for taking our Characters, Weapons, Animation, and Character Pipelines to the next level
PLEASE APPLY IF ONLY YOU ARE INTERESTED IN A FULL TIME POSITION - NO OUTSOURCE ARTISTS OR STUDIOS.
Responsibilities:
Skills & Requirements
3+ years experience in games or related fields.
Solid knowledge of Maya, Motion Builder.
Strong understanding of Python, C++
Experience in Motion Capture tools, software, and hardware.
Experience in Unreal Engine character implementation and animation Blueprints, cloth, and physics.
Solid experience on Unreal Engine
Comfortable wearing multiple hats and problem-solving both in DCC and in UE4
Able to write technical documentation
Ability to self-manage tasks while communicating effectively with multiple departments in an ongoing fashion.
Passionate about pushing the boundaries of hardware limitations in inventive ways
Ability to manage your own time and work within deadlines
Great communication and being a team player
Fluent in English, both verbally and written