Sorry, this listing is no longer accepting applications. Don’t worry, we have more awesome opportunities and internships for you.

Technical Animator

Metaverse Game Studios

Technical Animator

National
Full Time
Paid
  • Responsibilities

    Job Description

    As a Technical Animator, you will be responsible for taking our Characters, Weapons, Animation, and Character Pipelines to the next level

    PLEASE APPLY IF ONLY YOU ARE INTERESTED IN A FULL TIME POSITION - NO OUTSOURCE ARTISTS OR STUDIOS.

    Responsibilities:

    • Collaborate with Technical Art, Animation, Design, and Engineering to deliver characters that are satisfying to play, engaging to look at, and push the boundaries of the hardware's capabilities,
    • Create animation pipeline tools for skinning, rigging, export/import of assets, etc, and train animators in the pipeline, tools, and anything else surrounding the implementation of animation assets into the game engine
    • Implement and supervise characters, weapons, etc inside of Unreal Engine 5, to be ready for gameplay.
    • Utilize tools and techniques from both the authoring and real-time pipelines to deliver skeletal characters, weapons, and objects that are highly functional, dynamic, and robust.
    • Develop rigging and deformation solutions and structured workflows using Maya.
    • Develop and maintain animation and asset tools to improve the efficiency of our rigging, deformation, and animation pipeline in Maya and Motion Builder.
    • Utilize animation tools within the Unreal Engine 5 to achieve the best representation of our characters, weapons, and props in-game.
    • R&D Unreal systems related to Characters and Animation.

    Skills & Requirements

    • 3+ years experience in games or related fields.

    • Solid knowledge of Maya, Motion Builder.

    • Strong understanding of Python, C++

    • Experience in Motion Capture tools, software, and hardware.

    • Experience in Unreal Engine character implementation and animation Blueprints, cloth, and physics.

    • Solid experience on Unreal Engine

    • Comfortable wearing multiple hats and problem-solving both in DCC and in UE4

    • Able to write technical documentation

    • Ability to self-manage tasks while communicating effectively with multiple departments in an ongoing fashion.

    • Passionate about pushing the boundaries of hardware limitations in inventive ways

    • Ability to manage your own time and work within deadlines

    • Great communication and being a team player

    • Fluent in English, both verbally and written