Our client is a startup building an unconventional gaming experience only made possible by blockchain technology. Our client firmly believes that cryptographic protocols will usher in a new era of online gaming experiences that are community owned and governed, resilient, composable, open-source, and can ultimately last forever.
We are looking for a Senior Technical Artist (Generalist) to develop tools and pipelines for game asset development. We are looking for an individual with expert experience in Unreal. You will collaborate with artists, engineers, and designers to provide our players with the best possible experience and value. You would be challenged to take the traditional art pipeline and elevate next-gen workflows.
What are the core responsibilities of the position?
Work daily with production, art, and design teams to formulate, create, and implement production-ready world-building solutions within Houdini for export to Unreal Engine 4
Proactively seek out inefficiencies and problems in existing content pipelines and identify potential solutions
Improve and enhance tools/processes throughout the project cycle
Assist engineers and designers in researching and developing new game features
Create and maintain documentation of developed tools and processes
Drive and maintain performance goals and optimizations in tool development
Work to improve the tools artists use outside of the game engine, such as Substance Designer/Painter, 3ds Max, Maya, ZBrush, baking, Hi to Low poly, UV’ing, etc
Help standardize the workflow and pipelines for asset creation, procedural and traditional methods
What are the minimum requirements?
Thorough knowledge of Unreal pipeline and intricacies
Strong knowledge in Blueprints
Must know scripting python or C++ for tools creation and system integration
Passion for documenting processes and pipeline
Strong understanding of Shaders and VFX
Strong understanding of the performance implications of open-world and procedural generated development on PC
3+ years developing tools and assets in Unreal for the game industry
Excellent communication skills with the ability to effectively balance the needs of game design, art and programming
Must understand profiling tools to identify and fix bottlenecks
What will earn you brownie points?
Experience using 3ds Max, Maya, Houdini, zBrush, and Substance Designer or Painter
Experience with other game engines, such as Frostbite, Unity, etc.
Experience in Character pipeline and Photogrammetry
Experience with shading languages (HLSL/CG/etc.)
Be able to work comfortably with common scripting languages (MAXScript, MEL script, Python, etc.) Portfolio Requirements
A web portfolio that demonstrates usable game development and Houdini tools
Samples, demonstrations, or documentation of tools pipelines developed to overcome development challenges
Comfort and familiarity with blockchain technology and web3 gaming