First, let us talk about the culture and benefits of the studio before the basic requirements of the role:
What does it mean to work at our client’s office?
- Work-life balance: a work family that does not replace your family-family
- Flexible workday hours and work-from-home opportunities
- Time off when you need it: a wellness-first and family-first mindset
- High transparency and easy access to studio leadership
Benefits
- Generous medical, dental, vision, EAP, FSA, and both short & long-term disability
- Paid vacation time
- Paid sick time
- Paid holidays including the week between Christmas and New Year’s Day
- Matching 401(k) program
- Annual profit-sharing from Paradox Interactive
- Easy access off I-405 and free parking
- Skilled, passionate, and fun co-workers
- Pet-friendly office
What are the basics about the role?
We are actively looking for a Mid – Senior Technical Animator for an unannounced game. This is a turn-based combat game with creatures, humans, etc. for a fun experience. This role will be responsible for maintaining animation control systems, rigging, weighting, and retargeting pipelines and processed used by the animation team.
Okay, time for some bullet points:
- Design, implement, and maintain efficient character animation and rigging pipelines that meet and augment the creative goals of our projects.
- Supervise integration of animation assets into the game engine.
- Create and modify state machine logic and other animation control systems.
- Integrate appropriate real-time solutions such as dynamic bone chains, cloth, hair, IK, ragdoll, etc
- Troubleshoot and solve technical art production issues related to rigging and animation.
- Work with our engineering team to develop tools, scripts, and plugins as needed to streamline art workflows, and to source off-the shelf solutions when appropriate.
- Collaborate with and train artists on character pipeline tools.
- Strive to maximize the character art and animation team’s production performance and predictability through your work.
What do we need you to bring to the team to impact the studio?
- You have professional experience in the game industry with shipped 3D titles using Unity
- You have strong practical understanding of animation logic: node graphs, animation trees and similar engine editors and technology
- You know how to budget and design for performant animation systems without sacrificing overall visual quality.
- You’re comfortable implementing a full animation pipeline from end to end.
- You’re comfortable with scripting in Unity and Maya.
- You can give clear, actionable verbal and written art feedback that adds real value.
Let us talk brownie points. These are bonuses, but not required.
- Experience animating melee and armed combat.
- Experience organizing and running mocap shoots.
- Experience with facial rigging and animation.
- Motion Matching and physics-based animation systems.
- Experience with both keyframe and motion-capture animation.
- C# and Python coding experience.
- Experience with MotionBuilder
- Experience working with modular character creation systems.