Sorry, this listing is no longer accepting applications. Don’t worry, we have more awesome opportunities and internships for you.

Technical Animator

NxT Level

Technical Animator

Los Angeles, CA
Full Time
Paid
  • Responsibilities

    First, let us talk about the culture and benefits of the studio before the basic requirements of the role: 

    What does it mean to work at our client’s office?

    • Work-life balance: a work family that does not replace your family-family
    • Flexible workday hours and work-from-home opportunities
    • Time off when you need it: a wellness-first and family-first mindset
    • High transparency and easy access to studio leadership

    Benefits

    • Generous medical, dental, vision, EAP, FSA, and both short & long-term disability
    • Paid vacation time
    • Paid sick time
    • Paid holidays including the week between Christmas and New Year’s Day
    • Matching 401(k) program
    • Annual profit-sharing from Paradox Interactive
    • Easy access off I-405 and free parking
    • Skilled, passionate, and fun co-workers
    • Pet-friendly office

    What are the basics about the role?

    We are actively looking for a Mid – Senior Technical Animator for an unannounced game. This is a turn-based combat game with creatures, humans, etc. for a fun experience. This role will be responsible for maintaining animation control systems, rigging, weighting, and retargeting pipelines and processed used by the animation team.

    Okay, time for some bullet points:

    • Design, implement, and maintain efficient character animation and rigging pipelines that meet and augment the creative goals of our projects.
    • Supervise integration of animation assets into the game engine.
    • Create and modify state machine logic and other animation control systems.
    • Integrate appropriate real-time solutions such as dynamic bone chains, cloth, hair, IK, ragdoll, etc
    • Troubleshoot and solve technical art production issues related to rigging and animation.
    • Work with our engineering team to develop tools, scripts, and plugins as needed to streamline art workflows, and to source off-the shelf solutions when appropriate.
    • Collaborate with and train artists on character pipeline tools.
    • Strive to maximize the character art and animation team’s production performance and predictability through your work.

    What do we need you to bring to the team to impact the studio?

    • You have professional experience in the game industry with shipped 3D titles using Unity
    • You have strong practical understanding of animation logic: node graphs, animation trees and similar engine editors and technology
    • You know how to budget and design for performant animation systems without sacrificing overall visual quality.
    • You’re comfortable implementing a full animation pipeline from end to end.
    • You’re comfortable with scripting in Unity and Maya.
    • You can give clear, actionable verbal and written art feedback that adds real value.

    Let us talk brownie points. These are bonuses, but not required.

    • Experience animating melee and armed combat.
    • Experience organizing and running mocap shoots.
    • Experience with facial rigging and animation.
    • Motion Matching and physics-based animation systems.
    • Experience with both keyframe and motion-capture animation.
    • C# and Python coding experience.
    • Experience with MotionBuilder
    • Experience working with modular character creation systems.