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Lead Character Artist

NxT Level

Lead Character Artist

Austin, TX
Full Time
Paid
  • Responsibilities

    Our Client is looking for a Lead Character Artist to Lead the development of their Character Team. Their games are focused on fully realized characters and creatures, both natural and unnatural. We want someone that’s going to push the standards on their craft and strive to inspire their team to grow and advance their career as gaming also evolves. This role will report to the Art Director to help define the look of the characters and creatures, as well as making sure the creations fulfill the roles that they are needing to fill.

    The responsibilities in this role include:

    • Create high resolution sculpts, clean low-resolution meshes, unwrap, and project in your software of choice.

    • Ability to create High Quality textures in Substance Painter/Designer that work well in a PBR environment

    • Provide mentorship, art feedback, and training to fellow team members

    • Constantly improve and advocate for best creation and production practices

    • Communicate outside of the art team directly with other developers and relay that info to the rest of the team.

    • Work alongside the Art Director to define look of the characters and creatures as well as develop team to further push our quality bar upward

    • Work closely with Animation and Technical Artist Leads during the creation process

    • Work with the Art Director and Producer on schedules for the team.

    • Create tasks and manage scheduling for the individual team members using Jira

    • Attend Daily sync up meetings with other Leads and Art Director

    • Work with Art Director on the hiring of new Character Artists

    The requirements for this role include:

    • Character Artist with 8+ years experience in the games industry

    • Shipped at least one game as a Lead Artist

    • Excellent communication and interpersonal skills

    • Excellent 3D art skills (3D modeling, texturing, composition)

    • Relevant Software Knowledge of 3ds Max/Maya, Zbrush, Substance Suite, Marvelous Designer, Photoshop.

    • Familiarity of PBR materials, Texture mapping, character rigging fundamentals, and cloth simulation.

    • Knowledge of Current VFX techniques and Terminology

    What we would really like the Lead Character Artist to have:

    • With UE4 experience

    What do you get out of joining this AWESOME team?

    • Profit Sharing

    • Medical, Dental, & Vision 100% of premiums for the family covered by Tripwire

    • Up to 30 days of PTO

    • 16 paid Holidays

    • Short Term Disability & Long-Term Disability

    • 401k Match