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Animation Engineer

NxT Level

Animation Engineer

Seattle, WA
Full Time
Paid
  • Responsibilities

    NOTE: this role is 100% remote. There is an office in the Bay Area for folks that want to be onsite.

    Our client is actively seeking an Animation Programmers with UE4 experience and a desire to craft AAA quality immersive character animation systems. This role will work closely with the Animation Director and Engineering Director to build animation systems that feel amazing, look visually spectacular, and are well performance optimized. Their next game is heavily combat-focused, so the ideal candidate must adore 3D action combat games and action RPGs.

    What are the responsibilities for this position?

    • Desire to learn and master the best techniques for character animation systems
    • Previous experience with implementing 3rd person player characters with turn-in-place, pivots, multiple locomotion speeds, falling states, etc
    • Good understanding of Character Animation Layer Graph, Blend Tree, and UE4 Animation Blueprint Programming
    • Desire or experience to master procedural animation techniques

    Minimum Requirements for the position:

    • Optimization minded C++
    • Unreal Engine 4

    What will earn you some brownie points for this role?

    • Experience with multiplayer animation and/or multiplayer gameplay programming
    • Experience with following is a plus: Motion Matching, Distance Matching, Orientation Warping, Time Warping
    • Experience with following UE4 concepts is a plus: Root Motion Source, Nav Walking, Update Rate Optimization, Runtime Retargeting
    • Experience with developing synchronized multi-character animations (assassinations) is a plus
    • Experience with developing traversal animation systems (vaulting, climbing)
    • Experience with at least one AAA shipped title, preferably on consoles
    • Computer Science, Engineering, Mathematics, Physics, or related degree
    • Exceptional skill with data structures, logic, linear algebra, 3D math and distributed systems
    • Ability to design and implement systems and APIs used by non-programmers
    • Comfortable with extending and improving an established code base