100% Remote, RPG-Focused Studio
Our client is looking for a Combat Designer responsible for designing kinesthetic and physically grounded combat in Unreal Engine 4 for their next-gen PC and Console AAA video game.
We are looking for someone passionate about developing animation lists, frame timings, move lists and have an intuitive, analytical sense for creating visceral enemies that challenge players.
They must speak and dream about combat systems, mechanics and enemies in their waking hour or sleep. Their next game is heavily ARPG combat-focused, so extensive knowledge about either 3D action combat games, action RPGs, or tactical shooters is an ABSOLUTE MUST.
What are the core responsibilities?
Deliver character design intent and combat flow plans with a particular focus on melee weapons
Collaborate effectively with our other teams—programmers, animation, sound, visual effects—bringing together all the best ideas into one holistic combat experience
Provide crisp feedback in order to quickly iterate on combat designs, proposing solutions as well as criticisms
Work with animators to balance and tune enemy and character movesets throughout the development process
Understand the dimensions on how to tune enemy behaviors and combat for all player skill-levels
Chip in to the overall game design, leveraging your unique perspective to help us create the best possible player experience
Continuously strive to push the quality bar higher
What are the minimum requirements?
2+ years professional character or systems design experience
5+ years game development experience in AAA games, especially in real-time action combat
Must have some programming or scripting experience
Must be a self-motivated and energetic team player with a very strong work ethic and cooperative attitude
Demonstrated ability to work with a cross-disciplinary team, bringing together the best ideas into challenging combat encounters
What are going to earn you bonus points?
Experience with shipping a title in Unreal Engine 4
Experience with at least one AAA shipped title, preferably on PC or consoles
Understanding of ERD diagrams