Our Client is looking for an experienced character rigger to bridge the gap between the creative and technical character creation process for their new and exciting IPs. As a Character Rigger, your passion for developing creative and functional character rigs is vital to our teams to bring our unique character and vehicle designs to life.
The project is a rogue-like dungeon crawler featuring a 3rd person shooter, awesome action, and addictive gameplay. It's going to have resource management to keep the gamers engaged with underground missions like Subnautica and combat systems like Gears of War 5 with tank-like battle scenes as a 3rd person shooter.
The art style is a diesel punk environment with a mix of retrofuture mechs to battle. The game is in mid production with the goal to launch in Q3 of 2022. Therefore, it's an awesome opportunity to influence a new IP that can take the world by storm!
What are some fun facts and benefits about the studio?
Small independent studio that is self-funded (no VCs, outside investors, or publishers)
Highly collaborative and creative work environment
Emphasis on work-life balance with 35-hour work weeks and an anti-crunch culture
Flexible workdays with Core Hours from 10am-3pm
Health, Dental, and Vision insurance available
What are the responsibilities of this position?
Create and maintain rigs and skinning for real-time game characters, vehicles and props while maintaining a high degree of visual and deformation fidelity
Maintain character hierarchical standards and protocols
Troubleshoot technical issues related to rigs and simulations
Marshal rigs and animations from Maya to functional gameplay in engine (UE4)
Collaborate with Art and Engineering to drive research, workflows, and technologies for improved character set-up processes and pipelines
What are the minimum requirements?
Fluent in Maya or other related software packages with experience developing rigs
Experience with UE4 animation systems
Extensive experience with various rig setups, including bipedal, quadruped, and complex robotic / mechanical characters
Strong understanding of anatomy, kinematics and deformation
Advanced knowledge of FK/IK systems other methods of driving a hierarchy of bones
Ability to translate creative ambition and feature requests into the technical tasks required to realize them
What will earn you brownie points?
Experience with cloth and rigid/soft body physics setup for characters
Scripting experience such as Python or other relevant languages for developing or implementing rigging/skinning tools
Experience researching, piloting and rolling out new techniques
Passion to learn and teach new methods and techniques
Animation experience