Our client is currently looking for a Technical Character Artist to help them build their next unannounced 3rd person shooter action role playing project. This role will be responsible for working directly with the Character and Animation teams to define and create the best rigs, tools and workflows for the Character and Animation teams. You will also collaborate with their development partner studios across the world in the development of asset pipelines. You will be challenged with the task to rig, automate processes through tools development, and ensure optimal performance.
Help our client build the next generation for player experience to compete with games like Assassin’s Creed, The Division, or Far Cry 4, then we should definitely talk. Please message stephaniecarr@nxtlevel.io
What are the responsibilities of the role?
Work directly with Character and Animation teams to define and create the best rigs, tools and workflows for the Character and Animation teams.
Collaborate with our development partner studios across the world in the development of asset pipelines.
Create the tools and establish the engine export pipeline for rigging, characters, and animation.
Be proactive - Work effectively with Animators and Character artists so that they are aware of concerns and issues dealing with animation production.
Be self-driven - Produce work in an efficient and timely manner, adhering to an agreed-upon schedule.
Be diligent - Ensure quality of related assets by maintaining responsibility over animations tools and pipeline throughout the projects development including fixing bugs, assigned by project leads.
Provide support to games in production - Contribute to the success of the team, and the studio, through your personal contribution to the product.
Provide team/company support - Each team member is expected to provide feedback on ideas, features, game-play, and process.
Document pipeline and tools development processes Inspire and empower the art team to optimize their processes.
What are the minimum requirements for the position?
Extensive knowledge of Python and DCC tools APIs
Production experience in Motion Builder and Maya
A minimum of 4 years’ experience designing, creating and supporting complex character and facial rigs
Experience building tools to improve animation, rigging and / or character pipelines
Able to own the skinning process for a variety of characters, garments, and gear
Good understanding of real time animation systems and game console constraints
Experience using motion capture systems
Key Frame Animation Experience
3D modeling and texturing skills a strong plus
Strong interpersonal skills-able to interact with team members of different disciplines
Willingness to observe, absorb and modify own work based on many avenues of artistic criticism
Deep passion for games as a craft
NOTE: Candidates for this position are required to provide samples at the time of application. Web portfolio format is preferred. Any resumes submitted without a portfolio or web link will not be considered.