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Senior Technical Artist / Animation Engineer

NxT Level

Senior Technical Artist / Animation Engineer

Raleigh, NC
Full Time
Paid
  • Responsibilities

    Our Client is looking for an innovative and driven Senior Technical Animator / Animation Engineer who will be responsible for the development of gameplay and animation systems, while driving and defining their upcoming online survival title, and future releases. This role will be crucial in helping to develop advanced animation, automation systems, as well as gameplay features.


    NOTE: this can be a Technical Animator with strong C++ experience building animation features.

    What are some of the company benefits?

    • Substantial employee benefits package including premium free Insurance package, 25 vacation days, 8 sick days, 10 paid holidays, etc.

    • 401K w/match.

    • Dynamic, inclusive, challenging and engaging work environment.

    • Continued training and career development opportunities.

    • Team and Family oriented culture.

    • Continually evolving employee-based culture, including events, gatherings, contests, morale-based incentives, etc.

    Primary Role Responsibilities:

    • Create and implement technology and techniques that provide a cutting-edge animation experience.

    • Animation implementation in the Unreal 4 Engine.

    • Work side-by-side with Technical Artists, Animators, and Gameplay Engineers.

    • Set development goals to shape the future of animation in games.

    • Research and develop improvements to continuously push our technology forward.

    • Assisting with content creation for game development and quality control of all products as well as helping the team on delivering gameplay features that might not be directly related with the animation system.

    What does it take to qualify for the position?

    • 5+ years related game industry experience.

    • B.A or B.S in Computer Science/Engineering, or other Technical Degree.

    • Strong experience with Animation implementation in Unreal Engine 4 including animation blueprint and anim instance c++ implementation

    • Strong C++ programming skills.

    • Prior experience acting as an owner of animation systems.

    • Expert level knowledge of real-time animation systems.

    • Experience solving animation and character related problems within game development.

    • Solid understanding of the character pipeline tools.

    • Knowledge of common algorithms, data structures and patterns, and the ability to apply them to problems while keeping constraints and performance in mind.

    • Experience developing or working with animation blend graphs, real-time IK, animation compression, and/or advanced animation memory management.

    How can you earn some brownie points?

    • Experience developing for multiple platforms (OSX, Windows, PS4, XBox One).

    • Prior experience working on AAA multiplayer/open-world titles.

    • Prior experience with server/client based multiplayer games.

    • Extensive experience with one or more real-time animation middleware (eg: Havok Animation, Granny, HumanIK, Morpheme) or equivalent custom/in-house solutions.