Lead Technical Animator / Character Rigging
We are actively looking for a Lead Character Artist for our client in Seattle, WA. They are currently building a japanese cyberpunk first person shooter console game in Unreal Engine 4. Their studio has some of the gaming industries brightest.
As Lead Character TD, you’ll be working with the Animation Director and discipline leads to stand up animation style and vision for an exciting, unannounced title. If you've been looking for the chance to work elbow to elbow with some of this industry’s fiercest contributors, in a nimble, quality-driven environment, let’s talk!
What are the responsibilities for the position?
Create and maintain animation rigs (characters and hard surface) in Maya
Create tools and scripts that will help animators and artists to be more productive and efficient in production
Work in collaboration with animators and artists, identifying and solving problems, to assist and maintain efficient production pipelines and workflows
Provide technical support to the art and design teams
Build and manage a small team of character TDs as the project evolves
What are the requirements for the position?
Comprehensive Python and MEL scripting experience on shipped game titles or in a related field
8+ Years of experience in creating industry leading animation rigs, tools and pipelines
5+ Years of building and managing technical teams in the AAA space
Extensive knowledge of Maya and creating flexible animation rigs to match the animation style (stylized and/or realistic characters) of the game
Excellent knowledge of human and creature anatomy and muscle deformation as well as mechanical and hard surface systems
Strong communication skills
Experience with motion capture implementation and retargeting a plus
UE4 experience a plus
Must be authorized to work in the US