Remote Gaming Studio focused on RPG
Note: This role can be 100% remote in North or South America.
Senior Gameplay Programmer
Our client is looking for a Senior Gameplay Programmer responsible for implementing gameplay systems and tools for their encounter, narrative and mission design teams in Unreal Engine 4 for their next-gen PC and Console AAA video game. They'll collaborate with artists, writers and other engineers to provide the best possible experience and value to our players.
This particular position is going to help add new features and content into new project in incubation.
Responsibilities:
Implement and maintain gameplay systems including Camera Motions, Controls, Understand Curve and Dead Zones, and other mechanics for the 3rd person shooter game.
Write clear, maintainable, functional, and usable code
Profile, optimize, and debug code
Mentor less experienced engineers as needed
Requirements:
Fluent in C++, 3+ years professional programming experience
3+ years game development experience in AAA games
Strong programming generalist with willingness to contribute in many areas
Exceptional skill with data structures, logic, linear algebra, 3D math and distributed systems
Ability to design and implement systems and APIs used by non-programmers
Comfortable with extending and improving an established code base
Pluses:
Experience with shipping a title in Unreal Engine 4
Experience with at least one AAA shipped title, preferably on consoles
Experience working on client / server gameplay systems
Computer Science, Engineering, Mathematics, Physics, or related degree
Specialist in at least one of these areas: animation, AI, optimization, tools, networking