Senior Technical Artist

NxT Level

Senior Technical Artist

San Francisco, CA
Full Time
Paid
  • Responsibilities

    Zenith is a VR Massively Multiplayer Online Game that combines adrenaline-pumping action-adventure gameplay with a colorful open world. Think WoW meets Dark Souls, with an anime-inspired, JRPG twist.

    We're an ambitious and small team looking to add a versatile Technical Artist to help bring our vision to life! Use your multidisciplinary skills to help us create awesome visuals and provide a buttery smooth experience for our player base.

    The ideal candidate is someone who has a perfect mix of artistic and technical experience for VR; someone who understands the strengths and limitations of the medium and hardware and is able to help with optimization, VFX, and pipeline.

    Responsibilities

      • Optimize art assets and game builds for VR platforms (Meta Quest 2, Quest 3, etc)
      • Analyze game performance and memory allocation and come up with solutions to help us hit performance goals.
      • Be knowledgeable on the latest tools and technologies and how they can enhance our pipeline.
      • Create tools and optimize art pipelines, and establish best practices for importing models, animations, and rigging
      • Optimize and create VFX, and shaders
      • Ability to create game-ready 3d Assets.

    Requirements

      • 3 - 5 years of Technical Art experience with at least one shipped title.
      • Strong art portfolio with an emphasis on VFX
      • Experience with particle and physics simulations using Blender, Houdini, or similar 3d package.
      • Expert-level Unity Engine experience
      • Experience working on optimizing VR Platforms
      • Programming knowledge in C#, and shader programming, like CG/HLSL
      • Experience with GPU, CPU, and Memory profiling using the Unity toolset, Renderdoc, and Snapdragon Profiler.
      • Interested in startups, or building a small studio from the ground up. (You’ll wear a lot of hats!)

    Pluses

      • Core rendering, and graphics programming experience including linear algebra and math.
      • Hands-on experience across various art disciplines such as 3d Asset Creation, Environment Art, Animation, and VFX.