Our client is an eclectic group of visionaries, rocket scientists, wizards, and gurus from the fields of film, robotics, visualization, software, computing, and user experience.They are growing quickly, and this is the time to get on board and play a role in shaping the way people will be interacting with the world tomorrow.
The primary responsibility of a Staff Software Engineer on the SDK team is to define and implement the Unreal interface for our client’s exposed platform functionality. The qualified candidate will be a self-starter able to operate in a highly dynamic environment.
Responsibilities
Architect Unreal 4 integrations of APIs and features comprising the SDK
Elegantly expose platform functionality within the Unreal engine
Actively engage and enable developers using the SDK
Write elegant, maintainable, reusable code, leveraging test driven principles to develop high quality applications
Troubleshoot and resolve software defects and other technical issues
Act as a mentor and subject matter expert within their team, their department, and the company as a whole
Perform peer code reviews to ensure highest code quality
Qualifications
7 to 10 years experience working on software products
4 to 7 years experience with Unreal 4 source code and working with Epic
AR/VR/MR experience
Expert level C++ in a production environment
Experience with API design and SDK architecture
Experience with OpenGL and Vulkan
Experience with mobile software development
Experience with Android Open Source toolchains, techniques, and native libraries.
Education
BS/BA in Computer Science or related field