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Senior Technical Artist - Animation Tools

NxT Level

Senior Technical Artist - Animation Tools

Seattle, WA
Full Time
Paid
  • Responsibilities

    Senior Technical Artist - Animation Tools

    NOTE: this role can be 100% remote

    We are actively looking for a Senior Technical Artist for our client in Seattle, WA. They are currently building a japanese cyberpunk first person shooter console game in Unreal Engine 4. Their studio has some of the gaming industries brightest.

    In this role, you’ll be working with the Animation Director and Art Team to build tools for the animation team and fellow Technical Artists focus on Character Rigging, Cloth Simulation, etc. We’re looking for someone that has experience building custom tools to remove redundancies.

    What are the responsibilities for the position?

    • Create and maintain animation tools(characters and hard surface) in Maya

    • Create tools and scripts that will help animators and artists to be more productive and efficient in production

    • Work in collaboration with animators and artists, identifying and solving problems, to assist and maintain efficient production pipelines and workflows

    • Provide technical support to the art and design teams

    • Build and manage a small team of character TDs as the project evolves

    What are the requirements for the position?

    • Comprehensive Python and MEL scripting experience on shipped game titles

    • 8+ Years of experience in creating industry leading animation rigs, tools and pipelines

    • Extensive knowledge of Maya and creating flexible animation rigs to match the animation style (stylized and/or realistic characters) of the game

    • Excellent knowledge of human and creature anatomy and muscle deformation as well as mechanical and hard surface systems

    • Strong communication skills

    • Experience with motion capture implementation and retargeting a plus

    • UE4 experience a plus

    • Must be authorized to work in the US