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Senior Game Economy Designer

NxT Level

Senior Game Economy Designer

Los Angeles, CA
Full Time
Paid
  • Responsibilities

    Game Economy Designer, 100% remote anywhere in the world.

    We are looking for a Game Economy Designer to work on an unannounced Battlemech JRPG style game. This game will have a card-like system with rarity levels and complex loot systems for collecting salvaged parts for your battlemechs. This role is at the core of gameplay experience. 

    The ideal candidate would...

    • Understand how to design features for players, rather than for designers

    • Have deep experience and understanding of player psychology as it relates to randomized loot and looter games (PoE, Diablo, Destiny, Borderlands)

    • Have deep understanding of how game systems interact with and build upon each other to form endgame loops

    • Have a solid background in mathematics and statistics; we need somebody who can intuitively estimate power creep and call out game-breaking issues

    • Have experience creating and maintaining power curves

    • Have strong communication and presentation skills

    • Have strong convictions, loosely coupled

    Core Responsibilities

    • Collaborate with all design disciplines to create and implement engaging progression systems and game features.

    • Work with product partners and vision holders to prioritize designs to improve the content and functionality of the game.

    • Interfaces regularly with multidisciplinary teams support content implementation and iteration.

    • Own game economies, cash/loot, and player XP systems from concept to release.

    • Own the game progression systems, leveling, unlocking of mechanics, etc.

    • Provide mentorship and guidance to other members of the team and design department.

    • Manage day-to-day functions of the design team including but not limited to scheduling, performance, and quality output.

    Basic Qualifications

    • 5+ years of systems design experience with at least 2+ years as a team lead.

    • Excellent overall communication and documentation skills.

    • Proven experience designing and owning player progression systems including skill trees, quest rewards, power upgrades and collectibles.

    • Experience owning, iterating, and tuning game economies, cash/loot, XP, and similar resources.

    • Proven ability and willingness to communicate effectively at all levels of the organization.

    NOTE: The salary range for this role is $125,000 to $200,000 depending on experience level and shipped titles. In addition, this role can be remote any where in the world. Location will play a factor in wages.