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Graphics Engineer

PIKEMANN LLC

Graphics Engineer

Seattle, WA
Full Time
Paid
  • Responsibilities

    Benefits:

    401(k)

    401(k) matching

    Competitive salary

    Dental insurance

    Flexible schedule

    Health insurance

    Paid time off

    Profit sharing

    Graphics Engineer

    Permanent / Full Time

    100% Remote

    Our client is a growing studio in Seattle WA founded by game industry veterans that started AAA titles like Destiny & HALO. They are currently working on a tactical military FPS game in PC and console and is looking for a Generalist Engineer to join their team!

    You will implement and support C++ and HLSL shader code and debug and diagnose problems with the system during development and future releases. Our ideal candidate will have experience programming on either Xbox or PlayStation, the curiosity to tackle cutting-edge technical challenges, the knowledge to apply tried-and-true solutions, and the experience to determine the difference.

    · Drive features and performance of our multi-platform code on Unreal Engine across PlayStation and Xbox consoles

    · Parse through large, complicated rendering systems in both C++ and shader code, and discern how the two are coupled and work together

    · Utilize graphics debugging and performance tools like Render Doc and nVidia nSight, knowing when and how to use them

    · Collaborate with team members of all disciplines to design and implement new features to the existing graphics pipeline

    · Extensive math skills to draw upon when needed (ie, Spherical Harmonics)

    Our ideal candidate will have:

    · Shipped titles on either PlayStation or Xbox

    · UE4 Rendering Pipeline experience.

    · Strong C++ and HLSL coding skills.

    · Experience with complicated GPU particle systems -- UE4’s Niagara is a plus

    · Experience with multithreaded programming.

    · Graphics performance optimization and multithreading programming experience.

    · Bachelor’s Degree in Software Engineering, Computer Science, or equivalent.

    · 4+ years’ experience as an Engine, or Graphics Programmer

    Experience with Unreal Engine is a big plus

    This is a remote position.