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3D Character Artist

Reflection Games, Inc.

3D Character Artist

Seattle, WA
Full Time
Paid
  • Responsibilities

    We're Reflection Games, a small, highly collaborative group of game industry veterans, building new IP in a ground-breaking multiple player game, certain to bring smiles to our players' faces as we turn the PvP game experience on its head!  While our unique personalities and backgrounds ensure diverse perspectives, we are all united through a set of core values:  Collaboration, Curiosity, Adaptability, and Accountability.  Because we're an early-stage startup studio, we seek wonderfully skilled teammates who are able to open their individual apertures and work collaboratively within a wider range of ideas and creatives. 

    ABOUT YOU:  While your experience would present a wonderfully skilled 3D artist, you have a range of skills and interests that span farther and are more robust.  You can demonstrate the ability to take 2D game concepts and create characters, props and environments that are not only game ready, but are fun, humorous and will ultimately resonate throughout the entire game-play experience.  Creating inspiring 3D characters, props, and environments has been your bread-and-butter for a while yet you also understand the nuances how all of these assets work together to make a cohesive experience.  You are passionate about your work, hold a high quality bar, and have a robust portfolio that you are able to share as part of this process to showcase the range of your talents and artistic skills.

    ABOUT THE ROLE:  Help us delight our players!  We are in the process of creating brand new, ground-breaking IP,  with a fun, comical and highly humorous cast of quirky characters within inspiring yet functional environments.  You will work collaboratively with design and art to create wonderful 3D characters, props and environments.  Because we are in the early stages of development, your work will have a substantial impact in helping us bring our vision to life. 

    • Sculpt high-resolution character models in Maya, Blendery, ZBrush, or Mudbox
    • Create clean, high and low-resolution game topology, UV's, and textures
    • Work closely with 2D Concept Artists to build life into the game
    • Work within multi-disciplinary design and art teams to develop the expressiveness, approachability, humor and playability of the in-game characters
    • Conceptualize, present and execute ideas within time and technical constraints while actively participating in artistic, creative and technical, problem-solving
    • General 3D asset content creation including modeling, texturing, materials, and lighting, at both mobile and high-end specs
    • Iterate and polish assets in engine (Unity) and publish complete assets
    • Collaborate with engineers and tech artists to develop an effective and consistent character art pipeline that empowers teammates to do their best work
    • Receive and provide art and design feedback
    • Clean topology modeling methods and strong attention to detail
    • Potentially prepare/review character documents for external contractors/Outsource

    EXPECTATIONS:

    • Submission of a portfolio with screenshots of wireframe/topology of 3D characters (for review) which showcases the range of your amazing work - required. 
    • You have shipped at least one successful AAA console, PC or mobile title from start to finish, or equivalent gaming experience
    • At least 3 years of experience in video game production  
    • Ability to seek ongoing feedback and execute fast-paced iterations
    • Your work should show how you've carried a concepts to a finished game assets
    • Demonstrated understanding of current video game concept art processes and pipelines
    • You enjoy running with feedback from the team as well as contributing your own ideas in a highly collaborative environment.  We'd love to hear about the great contributions you've had on projects and teams you've been a part of!
    • Bonus points:  
      • Prop and/or environment modeling
      • 2D character concepting art skills
      • Unity 3D material pipeline
      • Rigging and skinning characters in Maya
    • OTHER THINGS TO NOTE:  We are a hybrid work environment, based in Seattle, WA.  This role will collaborate with other members of the studio on-site a minimum of 3 days/week.  This requires you to live in or near Seattle.  Ask us about relocation opportunities. 
    • Applicants must be authorized to work for any employer in the US. We are unable to sponsor or take over sponsorship of employment Visa at this time.

    WE HAVE AN EMPLOYEE-FIRST FOCUS:

    • 5 weeks of PTO (2 weeks of which is available to use starting day one.  
    • Medical/Dental/Vision covered 100% for employee and dependents 
    • Life insurance
    • 401K with 100% match up to 3%
    • Hybrid work environment 
    • Fun and thoughtfully designed Studio in a walkable neighborhood
    • Relocation Assistance

    MORE ABOUT US:  Reflection Games is a new Studio, launched by the former founders of Big Fish Games and Self Aware Games. Our goal is to build a highly collaborative and positive work environment leading to the development and launch of a brand new, highly successful free-to-play mobile PvP game.  We strongly believe that diverse perspectives, experiences, and backgrounds help us be a better team and create amazing games.  We foster a workplace that is free from discrimination and values every employee and their unique perspective.  We believe in the balance between work and life and strive for everyone to have a wonderful time working together, while still having the time and flexibility to live rich and fulfilling lives outside of work.

    Come join our growing team and help us shape Reflection Games!