Are you looking to translate your artistic skills to an alternative industry, developing blended reality and digital experiences on a grand scale? Want to be part of a fantastically creative team with ambitions to create best of class interactive media experiences? Come join us! Roto is an accomplished interdisciplinary design, development and production studio specializing in exhibitions and attractions for museums, aquariums, zoos, and entertainment destinations. And as a design-build company we are in the unique position of both inventing and realizing our vision for visitors across North America and around the globe. Check out the full breadth of our work at roto.com and a few examples of recent media projects here: roto immersive media
We are looking for an individual who is passionate about building inventive, rich, high-fidelity experiences. Our applications are built primarily using Unity and Unreal and feature a variety of technologies including AR, VR, environmental sensors, specialty camera arrays, touch displays, gesture recognition, AI and much more. This role offers the opportunity to create dazzling, impactful interactive experiences, the kind that people talk about and wonder about long after their visit... To be considered, applicants must:
Provide a portfolio/work samples demonstrating your relevant experience.
Daily Functions
Work closely with artists and developers to create immersive, interactive experiences
Create AAA quality VFX assets that elevate the visual fidelity of our titles
Help clarify performance requirements and capabilities of various VFX solutions and identify potential risks throughout development
Establish and improve pipelines for efficient creation and implementation of all VFX content
Test functionality and fix any VFX bugs including those related to performance and budget
Assist in research and development
Qualifications
Firm grasp of design fundamentals, color theory and layout
Intermediate experience with real-time particle systems like Niagara and the Unity VFX Graph
Comfortable using node based shader development tools
Basic experience with Fluid Simulation tools like Embergen and FumeFX
Expert timing and Animation skills
Additional Skills
Basic knowledge of HLSL
Data visualization using VFX toolsets
Houdini Experience
Experience profiling & optimizing VFX
Experience rendering VFX across multiple displays (nDisplay)
BenefitsFun, creative, collaborative, unique, and casual working environment. Paid conference attendance in areas of expertise & interest. Half day Fridays during the summer. Team Events. Medical, dental, vision, PTO, paid holidays, 401(k) and more!