Are you looking to transition your skillset to real-time engines like Unreal and Unity? Want to be part of a fantastically creative team with ambitions to create best of class interactive media experiences? Come join us! Roto is an accomplished interdisciplinary design, development and production studio specializing in exhibitions and attractions for museums, aquariums, zoos, and entertainment destinations. And as a design-build company we are in the unique position of both inventing and realizing our vision for visitors across North America and around the globe. Check out the full breadth of our work at roto.com and a few examples of recent media projects here: roto immersive media
We are looking for an individual who is passionate about building inventive, rich, high-fidelity experiences. Our applications are built primarily using Unity and Unreal and feature a variety of technologies including AR, VR, environmental sensors, specialty camera arrays, touch displays, gesture recognition, AI, and much more. This role offers the opportunity to create dazzling, impactful interactive experiences, the kind that people talk about and wonder about long after their visit...
To be considered, applicants must:
Provide a portfolio/work samples demonstrating your relevant experience.
Daily Functions
Work with senior artists and developers to create bold interactive experiences
Create original 3D assets or modify stock assets to suit project needs
Contribute to front end and basic UI design as needed
Implement style frame elements under the direction of a Senior Artist
Participate in reviews and brainstorm sessions prepared to provide insight and feedback
Participate in sprint planning and daily standups
Qualifications
Firm grasp of design fundamentals, color theory and layout
Knowledge of 2D Design and After Effects workflow
Experience with Adobe Photoshop and Illustrator
Asset export and preparation experience
Understanding of asset resolution and video compression
Knowledge of Cinema 4D and 3D workflow
UV mapping and texturing
Animating
Basic understanding of rigging
Basic rendering experience
Additional Skills
Basic knowledge of Substance painter
Lighting Experience
Realtime engine experience (Unreal / Unity)
Experience authoring node-based shaders
Basic particle system Experience (X-particles, Niagara, VFX Graph)
Experience with volumetric simulations (Embergen, Turbulence FD)
The successful candidate will join the rest of the dynamic team in person at our creative headquarters in Dublin, Ohio on a hybrid on-site/work from home schedule.
Benefits: Fun, creative, collaborative, unique, and casual working environment. Paid conference attendance in areas of expertise & interest. Half day Fridays during the summer. Team Events. Medical, dental, vision, PTO, paid holidays, 401(k) and more!