Join Steamroller!
It’s different here. We’re a fun-loving bunch passionate about our craft. We grow together, learn together, play together, and work on some of the coolest projects on the planet. If you’re looking for a welcoming atmosphere, a culture that’s dedicated to helping you grow and thrive, and ample opportunity to advance, we’d LOVE to hear from you.
About the Role
As a Technical Artist you will document and support the game art pipelines and techniques used by the production teams on a project. We are looking for someone who is organized, collaborative, a natural problem solver, a good communicator, and passionate about all things gaming and animation. This is a full-time position that can be either on-site, remote, or hybrid.
Responsibilities
- Share his/her experience and help the less experienced members of the team.
- Provide documentation of the art processes and assist in defining the art pipeline within the assigned project.
- Set up workflows of art production.
- Support artists and engineers in the 3D art pipeline.
- Assist in asset performance and validation.
- Report technical and performance issues to the development team.
- Assist in solving complex technical issues with the development team.
- Develop and maintain tools for Maya or game engine to streamline support and simplify artists' workflows.
- Decide on what software and tools are required for the project.
- Port finished art to game engines.
- Ensure final art runs to full visual resolution.
- Enforce standards as outlined by heads of departments.
- Possess versatile knowledge within the game engine.
- Optimize environments and establish physics barriers.
- Prepare and design systems within the engine such as skeletons, cloths, effect emitters, and ragdoll collision.
- Research and work with up-to-date systems within the engine.
- Research and oversee the implementation of rendering techniques.
- Research and develop advanced shaders and materials.
- Resolve material errors and collision issues.
- Maintain technical documentation.
Requirements
- Enthusiasm and desire to work in the industry.
- Insight into animation workflows.
- Ability to take and apply feedback well from Supervisors and Leads.
- Ability to reach out and communicate issues or questions on workflow and production with Teammates and Supervisors.
- Good interpersonal and communication skills.
- Proactive and results-orientated.
- Willingness to share knowledge openly.
- Knowledge of standard office software such as Word, Excel, OneNote, etc.
- Knowledge of industry-standard software packages such as Maya, 3DSMax, Photoshop, etc.
- Interest and basic knowledge in scripting and programming using MEL, Python, C Sharp, etc.
- Experience creating tools for Maya, Unreal, or Unity.
- Comfortable working in Unreal and/or Unity.
- Good time management and prioritization skills.
- Technical proficiency in areas of 2D and 3D art.
- Understanding of art asset pipelines.
- Ability to understand and communicate technical issues from an aesthetic point of view.
- Sufficient written and verbal English proficiency to successfully conduct day-to-day tasks and communication.
Physical Requirements
- Handling/grasping documents or office equipment.
- Sitting/standing at a desk or workstation for extended periods of time.
- Clear speaking and adequate hearing, sufficient to communicate effectively and respond appropriately in person, over video conference, and/or telephone.
- Vision sufficient to read source materials and computer screen data.
- Repetitive motions for computer equipment use.
- Work is to be performed primarily in an office/home-office environment using standard office equipment.
- While not guaranteed, some day-to-day activities may involve bending, stooping, twisting, reaching above and/or below the shoulder, and/or lifting/carrying/moving work-related equipment.