Steamroller Animation is looking for a key contributor to join our team as a Layout Artist to embark with us on our latest episodic odyssey. We are looking for a passionate and driven individual that will bring a high level of storytelling prowess and knowledge of composition, cinematography, and compelling narrative to enhance the impact of our IP Division.
Responsibilities
Ability to work closely with the Director and Creative Leadership to interpret storyboards and translate a quality narrative into a digital environment.
Ability to offer and collaborate on solutions and ideas to contribute to the overall vision of the project.
Understanding of and ability to develop/refine collaborative workflows: need consistency, quality, and speed across a growing team.
Comprehensive understanding of artistic and technical aspects of camera language, sequential storytelling, and filmmaking to achieve a Feature Film level of work
Ability to collaborate with the technical team to understand, anticipate and act on feedback.
Ability to adapt quickly to narrative/compositional/structural changes.
Overall artistic eye with a deep understanding of traditional principles such as eye trace, pacing, flow, visual continuity, etc.
Experience working in a feature animation/game cinematic pipeline with the ability to troubleshoot problems based on past experience.
Able to stay within the allotted bid estimates (although remember these are estimates) for most tasks and communicate roadblocks appropriately.
Share his/her/their experience and help the less-experienced members of the team.
Work within an organized pipeline internally for Production and workflow needs.
Document and communicate best practices and techniques for the Layout pipeline.
Requirements
MUST be proficient in Maya.
Experience with Unreal real-time production pipelines is a plus.
Able to perform quality control of both creative and technical aspects of camera animation.
Enthusiasm and desire to work in the industry.
Previous experience working in a Feature Animation/Cinematic Real-Time Pipeline with the ability to troubleshoot problems based on past experience.
In-depth knowledge of standard feature film Layout/Camera practices.
Good organization skills for a clean and collaborative workflow.
Can input necessary information to guide Layout/Animation pipeline as needed with a thorough understanding of the requirements of the animation team.
Able to take and apply feedback well from the Director, Creative Director, and Art Directors.
Able to reach out and communicate issues or questions on workflow and production with Teammates and Supervisors.
3+ years experience as an artist or animator.
Must have the willingness to learn new tools, proven ability to be detail-oriented and to work efficiently within a production environment.
Strong communication and interpersonal skills with the ability to prioritize.
Working knowledge of Unreal Engine is a plus.
Physical Requirements
Bending, crouching, twisting.
Reaching above and/or below shoulder.
Handling/grasping documents or office equipment.
Sitting for extended periods of time.
Clear speaking and adequate hearing are sufficient to communicate effectively and respond appropriately in person and/or on the telephone.
Vision sufficient to read source materials and computer screen data.
Repetitive motions for computer equipment use.
Work is performed primarily in an office environment using standard office equipment.
THIS ROLE MAY BE REMOTE, HYBRID, OR ON-SITE