Sorry, this listing is no longer accepting applications. Don’t worry, we have more awesome opportunities and internships for you.

Real Time Artist

The Pub

Real Time Artist

Los Angeles, CA
Full Time
Paid
  • Responsibilities

    Job Description

    Unreal Engine Artist to work with major automotive brands as well as none automotive brands. The ideal candidate is experienced in lookDev/Lighting and layout within Unreal Engine. Candidates should have a strong understanding of composition and lighting principles in order to create aesthetic, functional, and photo real outputs.

    The ideal candidate will be well versed in content creation and Blueprints in Unreal as well as knowledge in substance and zbrush. Possessing a passion for creating stunning real-time visuals and experiences while being capable of addressing some technical aspects of development is beneficial.

    Key Responsibilities:

    • Create high-level CG elements for use in client projects.

    • Texturing, lighting, shading, environment layout, and rendering.

    • Work efficiently to meet deadlines and monitor output quality and render efficiency.

    • Integration and layout of real-time assets based on concept design and/or photographic reference.

    • Integration and/or layout of scene cameras using real-world specifications.

    • Creation or modification of procedural environment shaders in Unreal Engine.

    • Environment lighting and look development using both dynamic and baked lighting workflows.

    • Creation of both still and in-motion beauty renders from within the scene environment.

    • lookDev and beauty lighting photo realistic vehicles

    • Working with creative teams to design and execute interactive experiences using Unreal

    • Create interactivity & UI - Create interaction and functionality using Unreal’s Blueprints and UI systems

    • Material Creation - Design PBR materials in Unreal as well as develop best practices for other artists

    • Lighting - Understand and employ Unreal’s lighting and light bake systems

    • AR / VR - Knowledgeable in augmented and virtual reality experience design and execution

    • Testing and R&D - Prepared to develop and deploy workflow and development solutions to the team

  • Qualifications

    Qualifications

     

    • 4+ years experience creating real time content .

    • High or mid-level expertise in Unreal and Unity is a plus.

    • Familiarity with Z Brush, Substance, Nuke, and Shotgun like asset managers.

    • Works well in deadline-drive environment.

    • Strong communication skills; team player.

    • Proactive problem-solver; able to revise to client notes as required.

    • Highly creative, with an eye for high-quality visuals and technical perfection.

    Additional Information

    All your information will be kept confidential according to EEO guidelines.