Unity 3D Character Animator (Rigging, IK, Technical Animation)

DreamForge Games

Unity 3D Character Animator (Rigging, IK, Technical Animation)

National
Full Time
Paid
  • Responsibilities

    Overview

    We are hiring a 3D character animator for a paid test assignment to evaluate animation quality, technical execution, and Unity integration before moving forward with a full or part time position working with a much larger animation library.

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    Required Technical Skills

    Applicants must demonstrate solid experience with:

    • 3D character animation (realistic, performance-driven)
    • 3ds Max Biped rigs (or clearly explain an alternative workflow)
    • Clean looping animations and smooth blending
    • Upper-body animation that layers cleanly over idles
    • Unity animation setup (Animator Controller, clip setup, basic state transitions)
    • Organized delivery with clear naming conventions

    Nice to have (not required):

    • Mocap capabilities, cleanup, and enhancement
    • IK-assisted animation workflows

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    To Apply, Please Include:

    • Character animation samples (not environment-only work)
    • Brief explanation of your Unity animation workflow

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    Final Output Requirements

    • Properly configured clips (looping, root motion as appropriate)
    • Import and set up all animations in Unity
    • Animator Controller with basic states and transitions
    • Clean, usable setup ready for in-project testing
    • Unity scene or package demonstrating working animation setup
    • Consistent, descriptive naming convention

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    Character & Style

    • Character : Human teenage boy with accessories (glasses, headphones); see pictures/videos
    • Rig : 3ds Max Biped
    • Style : Realistic motion with slightly exaggerated body language
    • Context : Character always faces and interacts directly with the camera (viewer)

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    Test Deliverables (Scope of Work)

    1. Mesh / Rig Prep (Light Touch)

    • Minor adjustments to mesh, skinning, or rig only if required for clean animation
    • No full re-rig or character redesign expected

    2. Greeting Animation Sequence (Core Test)

    Deliver a short, camera-facing interaction broken into three animation clips:

    1. Waiting Idle (Looping) * 1–2 seconds * Arms behind back, hands crossed * Slight forward lean, subtle idle motion * Head tilted, looking toward approaching camera
    2. Welcome Gesture * 1–2 seconds * Opens arms slightly, presenting the space * Confident and natural (not theatrical)
    3. Self-Introduction Gesture * 2–3 seconds * Hand to chest with a small bow * Followed by a friendly gesture toward the camera

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    3. General Idles (Looping)

    Provide two distinct idle animations :

    • Idle A – Listening
      • Alert posture, focused on the camera
      • Occasional nods acknowledging an unseen speaker
    • Idle B – Excited Talking
      • Lively upper-body motion
      • Expressive arm and hand gestures reinforcing speech

    Each idle must loop cleanly and feel natural.

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    Evaluation Criteria

    We will evaluate:

    • Animation quality and performance realism
    • Technical cleanliness (loops, blending, Unity setup)
    • Communication skills, reliability, and efficiency

    Strong results will lead directly to a larger, long-term animation contract.