Overview
We are hiring a 3D character animator for a paid test assignment to evaluate animation quality, technical execution, and Unity integration before moving forward with a full or part time position working with a much larger animation library.
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Required Technical Skills
Applicants must demonstrate solid experience with:
- 3D character animation (realistic, performance-driven)
- 3ds Max Biped rigs (or clearly explain an alternative workflow)
- Clean looping animations and smooth blending
- Upper-body animation that layers cleanly over idles
- Unity animation setup (Animator Controller, clip setup, basic state transitions)
- Organized delivery with clear naming conventions
Nice to have (not required):
- Mocap capabilities, cleanup, and enhancement
- IK-assisted animation workflows
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To Apply, Please Include:
- Character animation samples (not environment-only work)
- Brief explanation of your Unity animation workflow
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Final Output Requirements
- Properly configured clips (looping, root motion as appropriate)
- Import and set up all animations in Unity
- Animator Controller with basic states and transitions
- Clean, usable setup ready for in-project testing
- Unity scene or package demonstrating working animation setup
- Consistent, descriptive naming convention
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Character & Style
- Character : Human teenage boy with accessories (glasses, headphones); see pictures/videos
- Rig : 3ds Max Biped
- Style : Realistic motion with slightly exaggerated body language
- Context : Character always faces and interacts directly with the camera (viewer)
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Test Deliverables (Scope of Work)
1. Mesh / Rig Prep (Light Touch)
- Minor adjustments to mesh, skinning, or rig only if required for clean animation
- No full re-rig or character redesign expected
2. Greeting Animation Sequence (Core Test)
Deliver a short, camera-facing interaction broken into three animation clips:
- Waiting Idle (Looping)
* 1–2 seconds
* Arms behind back, hands crossed
* Slight forward lean, subtle idle motion
* Head tilted, looking toward approaching camera
- Welcome Gesture
* 1–2 seconds
* Opens arms slightly, presenting the space
* Confident and natural (not theatrical)
- Self-Introduction Gesture
* 2–3 seconds
* Hand to chest with a small bow
* Followed by a friendly gesture toward the camera
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3. General Idles (Looping)
Provide two distinct idle animations :
- Idle A – Listening
- Alert posture, focused on the camera
- Occasional nods acknowledging an unseen speaker
- Idle B – Excited Talking
- Lively upper-body motion
- Expressive arm and hand gestures reinforcing speech
Each idle must loop cleanly and feel natural.
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Evaluation Criteria
We will evaluate:
- Animation quality and performance realism
- Technical cleanliness (loops, blending, Unity setup)
- Communication skills, reliability, and efficiency
Strong results will lead directly to a larger, long-term animation contract.
