- SMMTT. Clearance Level: SECRET
- Potomac, Maryland, July 2023 - Present
- Key Roles
- Developed and enhanced high-fidelity simulations for the Submarine Multi-Mission Team Trainer
- SMMTT), the U.S. Navy's premier combat system trainer for submarine warfare. Delivered
- Contributed to the design and implementation of the Periscope Simulator (PSIM) using C++ and Unreal Engine's Blueprint system. Integrated with multiple training platforms, replicating
- Collaborated on rigorous testing processes to ensure the successful integration of new
- Navigation System Enhancement
- Implemented Rule of the Road lights and day shapes across ships and watercraft, adhering to U.S. Coast Guard Navigation Rules. Increased simulation accuracy, allowing trainees to practice following navigation protocols
- Scraped and processed large datasets to map light attributes, positions, and operational
- Designed custom light objects with realistic color, intensity, patterns, and visibility
- Realistic Environmental Simulations
- Developed volumetric clouds that dynamically adapt to various weather conditions (density, storms, cloud cover, fog), enhancing the realism of training scenarios
- Utilized 3D volumetric textures and height maps to create detailed cloud formations
- Leveraged timelines to ensure seamless transitions between different weather conditions
- Resolved round-world geocoordinate incompatibility with volumetric clouds