My interests include flight dynamics, space exploration, programming, coding, economics, math, computer science, philosophy, psychology, and business.
Location
Stafford, TX
Education
U
University of Houston
August 2018 - May 2022
degree
Bachelor's
major
Mechanical Engineering
minor
Mathematics
U
UNIVERSITY OF HOUSTON
August 2022 - May 2024
U
UNIVERSITY OF HOUSTON
August 2022 - May 2024
Work Experience
N
NASA Marshall Space Flight Center
Camera-based Terrain Relative Navigation Algorithm Development Intern
Huntsville, AL, United States, 35899
January 2022 - May 2022
company
NASA Marshall Space Flight Center
title
Camera-based Terrain Relative Navigation Algorithm Development Intern
overview
• Implement Generic LAnder Simulation in Simulink (GLASS), MIRROR, and optical feature-tracking algorithms in support of TRN development for lunar landers (virtual internship from Marshall Space Flight Center)
Abstract:
MIRROR stands for Modular Interface for Real-time Replication Of Reality. It is a 3D visualization tool that allows you to analyze GN&C of spacecraft in a realistic environment. Currently, the terrain being developed is the lunar surface, although any celestial body can be implemented. MIRROR is built off Unreal Engine 4.27 (UE4). The 6DoF simulation tool – or what is generating the GN&C – is called GLASS. GLASS is built in MATLAB/Simulink and sends output data (trajectory, attitude, thrust, etc.) to MIRROR through UDP. This data is then processed on the MIRROR side to generate the visualization. MIRROR is built on the Blueprints framework, which don’t require any prior coding knowledge. A developer has the full ability to customize the environment, implement new CAD models, include new terrain, and so on. This internship is focused on converting digital elevation maps (DEM) of the moon from the latitude, longitude, and altitude framework to local East-North-Up (ENU) framework to upload to Unreal Engine. Unreal Engine needs DEMs to be small enough and a certain file type in to show them in 3D visualization. The MATLAB code used to convert DEMs is almost complete and can be further improved by splitting large DEM files into smaller tiles before converting the framework of the DEM to the format needed by Unreal Engine.
HP Summer Scholars Extern
● Created a printer advertisement for HP Tango Challenge with the most viewed submission, and learned about personal systems/gaming, 3D/Global Solutions business, software data analytics, print, supply chain/sustainability, and sales in 6-week course