Celine Cherian


About Me

My interests include flight dynamics, space exploration, programming, coding, economics, math, computer science, philosophy, psychology, and business.

Location

Stafford, TX
Education
    University of Houston
    August 2018 - May 2022
    degree
    Bachelor's
    major
    Mechanical Engineering
    minor
    Mathematics
    UNIVERSITY OF HOUSTON
    August 2022 - May 2024
    UNIVERSITY OF HOUSTON
    August 2022 - May 2024
Work Experience
    NASA Marshall Space Flight Center
    Camera-based Terrain Relative Navigation Algorithm Development Intern
    Huntsville, AL, United States, 35899
    January 2022 - May 2022
    company
    NASA Marshall Space Flight Center
    title
    Camera-based Terrain Relative Navigation Algorithm Development Intern
    overview
    • Implement Generic LAnder Simulation in Simulink (GLASS), MIRROR, and optical feature-tracking algorithms in support of TRN development for lunar landers (virtual internship from Marshall Space Flight Center) Abstract: MIRROR stands for Modular Interface for Real-time Replication Of Reality. It is a 3D visualization tool that allows you to analyze GN&C of spacecraft in a realistic environment. Currently, the terrain being developed is the lunar surface, although any celestial body can be implemented. MIRROR is built off Unreal Engine 4.27 (UE4). The 6DoF simulation tool – or what is generating the GN&C – is called GLASS. GLASS is built in MATLAB/Simulink and sends output data (trajectory, attitude, thrust, etc.) to MIRROR through UDP. This data is then processed on the MIRROR side to generate the visualization. MIRROR is built on the Blueprints framework, which don’t require any prior coding knowledge. A developer has the full ability to customize the environment, implement new CAD models, include new terrain, and so on. This internship is focused on converting digital elevation maps (DEM) of the moon from the latitude, longitude, and altitude framework to local East-North-Up (ENU) framework to upload to Unreal Engine. Unreal Engine needs DEMs to be small enough and a certain file type in to show them in 3D visualization. The MATLAB code used to convert DEMs is almost complete and can be further improved by splitting large DEM files into smaller tiles before converting the framework of the DEM to the format needed by Unreal Engine.
    Kayrros
    Data Labeler
    Houston, TX, United States, 77250
    May 2021 - February 2022
Skills
Languages
American Sign LanguageEnglishMalayalamSpanish
Skills
3D PrintingBlenderData AnalysisData ScienceData VisualizationMachine LearningMicrosoft ExcelMicrosoft OfficeMicrosoft PowerPointMicrosoft WordSolidWorksUbuntuUnreal Engine 4Video Editing
Leadership
    Creative Arts Club
    Communications Officer
    January 2020 - May 2021
    American Institute of Aeronautics and Astronautics
    Director of Public Relations
    December 2021 - April 2022
    L'Space Academy | Mission Concept Academy
    Engineering Co-Lead
    August 2021 - December 2021
Hobbies
Drawing
Reading
Swimming
playing with my cat JJ
Singing
Rock Climbing
Listening to Music
Traveling
Photography
Github / Code
Powered By
Cherry301(view my full github here)
0 followers1 star6 repositories
Popular Repositories
Technical Skills
  • matlab
  • python
Videos
    HP Summer Scholars Extern ● Created a printer advertisement for HP Tango Challenge with the most viewed submission, and learned about personal systems/gaming, 3D/Global Solutions business, software data analytics, print, supply chain/sustainability, and sales in 6-week course