- Researched and built systems for real-time P2P physics simulations using C++ and WebRTC under Professor Walker M. White
- Designed and implemented interpolation methods for smoothing between physical simulation snapshots
- Tested and optimized physics synchronization messages for low bandwidth/high latency networks, reducing
- Incorporated in the CUGL game engine and used by several student games with App Store releases
C
Cornell Ann S Bowers School of CIS
Head Teaching Assistant
Ithaca, NY, US
August 2022 - present
Skills
AlgorithmsApplication Specific Integrated CircuitsApp Store (IOS)BackendCompilersComputer AnimationComputer ArchitectureComputer GraphicsComputer ProgrammingComputer VisionC++ (Programming Language)DockerGame DesignGame EngineGitGoogle CloudHTMLIndustrial PolishingInformation TechnologyInterpolationJava (Programming Language)JavaScript (Programming Language)JSONKnowledge of EngineeringMachine LearningMicrosoft OfficeParsingPhysicsProgramming LanguagesPython (Programming Language)PytorchRay TracingReactJSReduced Instruction Set ComputingResearch SkillsSelf MotivationShell ScriptSimulationsSQL DatabasesSystemVerilogTeachingVerilogVideo Game Development