Holly Plank


About Me

Software Engineer with 6+ years of experience designing, developing, and deploying real-time applications and embedded systems.

Location

Chicago, IL
Park Ridge, IL
Education
    DePaul University
    September 2017 - June 2021
    degree
    Bachelor's
    major
    Computer Science
Work Experience
    Cobysoft Collective
    Software Developer
    Champlin, MN, United States, 55316
    August 2023 - present
    company
    Cobysoft Collective
    title
    Software Developer
    overview
    REMOTE - Developed key functionality for Dome-King Cabbage, a 3D visual novel for PC and Nintendo Switch. - Modified the Smile Game Builder (SGB) Unity3D runtime library to create a single executable file, enabling the game to seamlessly transition between SGB games within a Unity project with zero delays. - Migrated SGB to the new Unity Input System to support the Nintendo Switch’s modern game controllers. - Wrote a bridge for SGB and Naninovel to synchronize all story progress, game settings, and preferences - Automated the process of importing SGB updates to the Unity project, eliminated user errors, and reduced processing time 10x by creating and deploying a user-friendly Unity Editor import tool. - Expanded accessibility by implementing a virtual mouse cursor for use with Naninovel, a Unity3D framework.
    Light Pong & Friends
    Technical Lead
    Champlin, MN, United States, 55316
    September 2021 - April 2024
    Midwest Immersive
    Software Developer
    Chicago, IL, United States, 60642
    January 2018 - July 2021
Skills
Analytical ThinkingAttention to DetailAutomated Data Processing (ADP)DatabasesData IntegrityData QualityData RepresentationData ValidationInformation TechnologyMicrosoft OfficeProblem SolvingRecords ManagementSelf MotivationSoftware Requirements AnalysisTyping SkillsUnity 3dUser Requirements Documents
Github / Code
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hollyplankdev(view my full github here)
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