- Conducted basic UX research on COVID social distancing sentiments and university safety procedures through 10 user interviews, academic
- Analyzed user pain points and potential risk of COVID to colleges financially and socially (infections) due to predicted youth activity with slide deck of 17 visualizations in Excel using the collected data, creating user personas modeled after the average results of user interviews
- Ideated an application that incentivizes and gamifies social distancing through relevant rewards based on 3 sectors (education, living, tech) and social competition, resulting in an official research paper and high-fidelity prototype of the application